// ALPHA DRACONIS SECURE RELAY // !! BATTLE FOR DRACONIS ONGOING !! // REPTILIAN SPECIES ARCHIVE — CLASSIFIED // // GRAND REPTILIAN COUNCIL AUTHORISED ACCESS ONLY // !! SPECIES INTELLIGENCE COMPENDIUM — ACTIVE !! // TRANSMISSION ENCRYPTED // // ALPHA DRACONIS SECURE RELAY // !! BATTLE FOR DRACONIS ONGOING !! // REPTILIAN SPECIES ARCHIVE — CLASSIFIED // // GRAND REPTILIAN COUNCIL AUTHORISED ACCESS ONLY // !! SPECIES INTELLIGENCE COMPENDIUM — ACTIVE !! // TRANSMISSION ENCRYPTED //
Grand Reptilian Council // Intelligence Terminal
Hail Draconis
Secure Network v3.0
// Grand Reptilian Council — Intelligence Terminal //
Battle for Draconis
Compendium // Classified Field Intelligence
The Grand Reptilian Council maintains classified dossiers on all known species, factions and field assets of Alpha Draconis. Study them carefully. Your survival may depend on it.
// Species Classification 01 //
Stygian
Naturally aggressive and dangerously cunning, the Stygians were at first resistant to the Saurian agenda. They viewed themselves as the rightful leaders of the reptilian sects due to their speed and ferocity. However, they eventually pledged allegiance once it became clear the other sects fell behind the Saurians.

Over the years several Stygian led coups have been attempted. They have not been successful… yet.
14
Head Types
113
Total Variants
// Species Classification 02 //
Naga
The Naga were known to be deadly warriors during the first Draconian age. They would roam the deserts and wastelands in packs and use their natural shapeshifting abilities to infiltrate rival sects, causing chaos and destruction from within. Naga excrete venom from glands within their throats that can be squirted at foes.

After the Great Pact the Naga became one of the earliest sects to infiltrate human society on the puny planet Earth.
13
Head Types
17
Total Variants
// Species Classification 03 //
Saurian
Draconian civilisation was formally established by the Saurian sect with the founding of the Great Pact many millennia ago. Prior to their rule the various reptilian races of Alpha Draconis generally kept to their own, save for frequent and deadly territorial skirmishes.

With the advent of inter-dimensional travel the Saurians recognised an opportunity to channel the natural bloodlust of the various species into a means to harvest blood of a different nature. A planet wide truce was called and delegates from all sects convened in the Saurian citadel. Alpha Draconis was declared the One True Empire and all other puny planets were to submit to its rule.

Thus began the million year reptilian reign of terror throughout the galaxy.
12
Head Types
46
Total Variants
// Species Classification 04 //
Thulean
The Thulean sects originally coexisted in large communal nests, generally underground or in caves. They have highly advanced psychic abilities and can communicate throughout these nests telepathically, allowing for hive-like mobilisation and cooperation.

The Thuleans are sometimes prone to becoming lost in the psychic planes of reality and can seem distant or vacant to those in the physical plane.
10
Head Types
77
Total Variants
// Species Classification 05 //
Annunaki
The original Annunaki sect focused their resources on technological exploration and advancement. Indeed, the very first inter-dimensional portals were created by the Annunaki as a means to spread their DNA amongst the stars… they were quite obsessed with this idea for some reason.

The Annunaki were quick to align with the Saurians because inter-dimensional travel is highly unpredictable and they viewed the other sects as expendable test subjects.
7
Head Types
42
Total Variants
// Special Classification — Void Entity //
Lord of Bones
5
Known Entities
Occultist
Faction Exclusive
Dark Moon
Summon Condition
// Lore entry pending Council authorisation. Classification: ULTRA //
// Special Classification — Warp Custodians //
Masters of the Warp
6
Total Entities
1
Per Faction
60–62
Stat Base
// Lore entry pending Council authorisation. Classification: ULTRA //